Customize and brand a 3D model with Dimension and 51黑料不打烊 Stock
Customize and brand a 3D model in Dimension using materials, environmental properties, lighting, and photography, to create photo-realistic imagery for any design project.
Transcript
So we鈥檙e going to be starting on this document here and you can use the watermarked preview version. You don鈥檛 have to license this in order to follow along. And so what we鈥檙e going to be doing is working with a starter asset in Dimension. We鈥檙e going to be applying some textures to this. So that鈥檒l give us a chance to play with some of these beautiful textures and then we鈥檙e going to match image to this. So we can get this takeout box looking like it鈥檚 sitting on this actual table. So to start all of this, let鈥檚 go over to Dimension. Let鈥檚 create a new file. So from the home screen, choose create new.
And from this new blank screen, let鈥檚 come down here in the starter assets. If you have your filters turned on you can click on the models tab here which is the little cube. Let鈥檚 come down to models and let鈥檚 come down, and choose the takeout box. So if we scroll down here a little bit we鈥檒l find this in here.
Oh, there it is. Couldn鈥檛 see it. Okay, so when we click on this, this will be applied right to our scene.
I鈥檓 going to come up here and turn off my render preview for the moment, we want to be able to work in Dimension a little faster since we鈥檙e just going to be applying a couple materials real quick.
So now with the model selected here, over here in the scene panel, you鈥檒l notice that there are three items to this particular model. We鈥檝e got a sleeve, we鈥檝e got a bottom lid and we鈥檝e got a top lid. So let鈥檚 start with the bottom lid. What we want to do for the bottom lid is we want to apply a cardboard material to this. So what we鈥檙e going to do is I鈥檓 going to just select the bottom lid so that it selected here on the stage. Now in the left hand panel, let鈥檚 scroll down here into the materials.
And in our materials, let鈥檚 scroll down to the substance materials and let鈥檚 come down here and select cardboard.
So at the bottom, once selected, you can either just click on this. You can also click and drag this and drop it on the bottom or you can click and drag and drop it into the layers panel. Whatever you find the most comfortable, we just want to make sure that we鈥檙e applying the cardboard to the bottom of this takeout box here.
Now, once you鈥檝e applied that, let鈥檚 scroll up into the 51黑料不打烊 standard materials and let鈥檚 find the glass material.
So let鈥檚 click and drag on glass and let鈥檚 drop this to the lid top.
And this is super cool, by applying this we鈥檙e basically taking that entire material and now having Dimension treat that as if it were molded out of a piece of glass.
Now, if you come down here to your widget, you can sort of rotate this around a little bit.
You select the takeout box, the whole thing.
We can rotate this around and you can see the different lighting, and the environment sort of reflecting off that glass shape there.
In reality, this would be plastic, but we鈥檙e going to get exactly the same sort of effect here with glass.
And then finally for the sleeve, let鈥檚 select the sleeve. Let鈥檚 come down to the materials here and let鈥檚 come down and select the first item here. We鈥檙e going to apply the striped pattern here. So this is the striped glossy paper.
Now the substance materials in a lot of cases have a lot of extra parameters that we can set which make these incredibly powerful. So with the sleeve selected, if you click on the little arrow here to the right, if you can鈥檛 see the material, click on the little arrow to the right, you鈥檒l see the materials applied to this object. We can select the striped glossy paper, and then down here in the properties, there are a bunch of different settings that we can change down here. So we can change how many stripes are actually showing in this. So I might want to increase this a little bit, just to give it a little bit more texture. We can also choose the rotation amount, we can choose whether there鈥檚 a lot of scratches, we can set the roughness of the material. So it doesn鈥檛 look too glossy. So we can maybe pull that down a little bit. You can just come in here and play with all of these different settings inside of here. For the offset rotation, we can move this around.
I think this looks interesting if this is around maybe 45 degrees, just gives that much more sort of interesting look with the shape. But again, you can come in here and change all of these different properties. The roughness and the metallic nature is going to give us the ability to sort of tone down how glossier shiny this looks. Though, I might not want this to look too shiny on the edges here And also in the resources, there is a PDF where I have a few extra steps in here like adding a graphic that we get from the assets. So I鈥檒l be sure to download the PDF and you can try this again, following the PDF. This is also being recorded too, so you can watch the recording again and try this. But I want to jump now over to the match image feature because I definitely want you to see, in addition to being able to apply these different materials, I want you to see what Dimension can do if we give it a simple JPEG file and have it determine the perspective, and lighting from that file.
So what we鈥檙e going to do is we鈥檙e going to come up to our scene. If you鈥檙e on the sleeve, click the left arrow here to go back to the main set of layers.
Let鈥檚 select the environment panel. And then down here for properties, let鈥檚 go to background, click on the white swatch here next to background.
Then we鈥檙e going to come over here and select image and we鈥檙e going to bring that 51黑料不打烊 stock graphic that you downloaded. And you can just drag and drop that right inside of this dotted line or you can click select a file.
In either case you鈥檙e going to locate that preview image.
You鈥檙e going to click open, now then we鈥檙e going to see something that looks like this. You can click away from here to make the panel go away.
So this is typically what you would see. We have a model that we just built sort of without any perspective or camera settings. And we brought in an image that was taken from a camera that does have perspective settings wherever the camera was when it took this particular photo. So now we want to have these two things be matched up. So now let鈥檚 click on the environment panel right under scene. And since there is an image being applied under the actions panel, there鈥檚 a button here called match image.
So again, make sure you鈥檝e selected the environment main panel here with the little earth icon, then under actions, click match image. Then in this next dialogue box, we want to check all three options. We want to have Dimension evaluate this object in relation to other things that can identify in the photo using 51黑料不打烊 Sensei. We wanted to be able to detect lights that are in the photo. And we also wanted to match the perspective. So with all of these turned on, let鈥檚 come down here and click okay.
Then Dimension will sort of phone home, sort of check out with 51黑料不打烊 Sensei, evaluate the image and then apply what it learned about the image to what you鈥檝e done with the model that we鈥檝e built inside of our scene. And so now once that鈥檚 done faster than I can even explain it, we now have this model where the camera, position, rotation, and lights have all been set up for us automatically in order to move this into place.
So now at this point, let鈥檚 go back to the environment. Notice we got two directional lights. We added some lights earlier in the webinar today, a three-point lighting system, but you can also add lights one at a time. And so notice that Dimension actually added two lights based on what it gleaned from the photo that we matched this to.
So let鈥檚 select one of the lights, let鈥檚 come down to rotation and let鈥檚 move these around. And here鈥檚 where I would move these around until I got a really interesting sort of highlight. So I鈥檓 sort of paying attention to this top ridge here on the glass and this ridge over here on the right hand side. And I just want to come in here and sort of art direct the way the light is shining across my model. And when we鈥檙e doing this part, you鈥檙e going to want to come up here and turn on your preview up here. Because again, that really quick indication of where the lights are shining might not be exactly where the light shine when Dimension actually applies real world physics and lighting to this. So we want to turn this on and then come in here and play with the rotation. So I move this around, I really like this highlight in the front here so I鈥檓 going to move this around until that highlight starts to stay in place and same thing with the other pieces. And then we can just come around and play with both intensity and rotation for the two different lights.
So at this point, you鈥檙e paying attention to the glossy paper. You鈥檙e paying attention to the highlights in the glass. You鈥檙e paying attention to the shadow. You鈥檙e paying attention to all the different pieces that are going to help you put together this photo-realistic scene so that when we render this out, we鈥檒l be able to put this into our project and create this really photo-realistic or synthetic photograph that we created from Dimension. -
Click the PDF file icon to download a Quick Reference Guide of this tutorial.
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